Post by ◊ Puppy ◊ on Jun 3, 2016 4:13:38 GMT
{Note: This text has also been inserted into the 'Laws of Magic' section'}
Magic, at its very core, is a rare and chaotic beast reviled and feared among all but a few in Goldcrest and the surrounding nations. Magic in all its forms is miscast, misunderstood and mistrusted by the overwhelming majority despite the usefulness of the skill. This public derision extends to magically imbued objects, concoctions, tomes on the subject and all the way to the mages themselves. Magic is not something seen on the streets and its use has recently been outlawed in the nation of Therin while remaining frowned upon by the rest.
Items carrying magical properties are even rarer than mages themselves. Since magic is tied to the very essence or life 'energy' of the caster, the necessary rituals needed to imbue an item with magic requires a certain 'sacrifice' of this very precious and personal energy. Yes. In a sense, every magic item created costs a small piece of the caster's very being. Because of this, as well as the overall lack of acceptance of magic, and the arduous, involved ritual involved makes finding the mage willing to undertake such a task nearly impossible and someone willing to actually make use of such a foul, dangerous item even rarer still. This includes any and all products of magic. From weapons and tools, to clothing and armor and even potions or chemical concoctions.
As it stands the Order of the Chevaliers is tasked with policing and monitoring magic, as a whole. Walking around with a magic item of any sort would be the modern day equivalent of walking around downtown San Francisco with a loaded RPG strapped to your back for everyone to see. It's going to attract all sorts of unwanted attention (at best) and bring down the ire of the Goldcrest City Guard (worse) or the Chevaliers (worst) unless steps are taken to conceal it.
{OOC Note: This part will be posted in the 'Real Talk' section}
That's not to say mystical objects don't exist and aren't in play. Characters can possesses and even create such rare items though great care should be taken when implementing them into a background or story. Magic items, much like everything else, should have some sort of narrative balance to prevent overpowering. These items should be treated as the wondrous things they truly are. A magic sword, for example, should be considered the prized possession of a noble warrior or a staff imbued with mystical power a relic handed down through generations of mages. They should not be minor character 'fluff' or flippantly handed out.
Magic, at its very core, is a rare and chaotic beast reviled and feared among all but a few in Goldcrest and the surrounding nations. Magic in all its forms is miscast, misunderstood and mistrusted by the overwhelming majority despite the usefulness of the skill. This public derision extends to magically imbued objects, concoctions, tomes on the subject and all the way to the mages themselves. Magic is not something seen on the streets and its use has recently been outlawed in the nation of Therin while remaining frowned upon by the rest.
Items carrying magical properties are even rarer than mages themselves. Since magic is tied to the very essence or life 'energy' of the caster, the necessary rituals needed to imbue an item with magic requires a certain 'sacrifice' of this very precious and personal energy. Yes. In a sense, every magic item created costs a small piece of the caster's very being. Because of this, as well as the overall lack of acceptance of magic, and the arduous, involved ritual involved makes finding the mage willing to undertake such a task nearly impossible and someone willing to actually make use of such a foul, dangerous item even rarer still. This includes any and all products of magic. From weapons and tools, to clothing and armor and even potions or chemical concoctions.
As it stands the Order of the Chevaliers is tasked with policing and monitoring magic, as a whole. Walking around with a magic item of any sort would be the modern day equivalent of walking around downtown San Francisco with a loaded RPG strapped to your back for everyone to see. It's going to attract all sorts of unwanted attention (at best) and bring down the ire of the Goldcrest City Guard (worse) or the Chevaliers (worst) unless steps are taken to conceal it.
{OOC Note: This part will be posted in the 'Real Talk' section}
That's not to say mystical objects don't exist and aren't in play. Characters can possesses and even create such rare items though great care should be taken when implementing them into a background or story. Magic items, much like everything else, should have some sort of narrative balance to prevent overpowering. These items should be treated as the wondrous things they truly are. A magic sword, for example, should be considered the prized possession of a noble warrior or a staff imbued with mystical power a relic handed down through generations of mages. They should not be minor character 'fluff' or flippantly handed out.